[[f< image Illuminated_D.jpg]]ark clouds gather over the war-torn lands. Armies march to battle once again, answering the ancient call to arms. The banners of noble houses flutter raggedly before the onslaught; some will fall, but others will weather the storm. Across the ruined empires of Cerilia, the dogs of war are let loose. Somewhere on a muddy battlefield, a common man becomes a hero - and a hero becomes a king.

This is the World of Birthright.

The Birthright campaign setting allows players to explore the grand scope of national politics as they guide their domains and influence the events of the continent of Cerilia on the world of Aebrynis. In this setting, the player's characters are kings and nobles, prelates and guild-masters, great wizards and royal heralds. They're the leaders of their own kingdoms and domains, wielding the power to wage war or seek peace. At their command, armies march and kingdoms fall.

Most characters in the Birthright campaign are descended from heroes of old. These ancient heritages are called bloodlines. Scions of the bloodlines are gifted with abilities beyond those granted to the common folk of Cerilia, and over hundreds of years they've naturally risen to positions of power.

There is some quality of kingship, an aura or divine right, that calls to the ancient blood; most of Cerilia's rulers are blooded scions.

Bloodlines wax and wane in strength with the quality of a king's rule. Hundreds have been extinguished since the earthshaking wars that shaped modern Cerilia, while others have risen in prominence and power. There are also bloodlines of evil in Cerilia, descended from the forces of darkness that besieged the land in the dawn of history. These powerful adversaries are known as the awnsheghlien (aun-SHEY-lin), an Elven word meaning "Blood of Darkness."

There is far more to the Birthright campaign setting then political conflict. Cerilia is plagued by dangerous natural predators, bandits and pirates, tribes of humanoid marauders, and the dark forces of the awnsheghlien. Naturally, these perils are only a distant threat to people residing in the Anuirean heartland or in a Khinasi city-state, but wild mountains and deep forests – and their dangerous denizens – are no more than a few week's ride from even the most civilized parts of Cerilia.

Much of the material contained here is the original work of Rich Baker and Colin McComb, co-designers of the the Birthright campaign setting, and was released by TSR in 1995. It has since been acquired by Wizards of the Coast, but is no longer directly supported by that company. As a result, while most of this wiki's contests are based on the original printed material, much of the material herein has been sourced from BRWiki, and both the crew there, the original creators and the current owners all deserve credit for the source setting. Where material has been sourced elsewhere this is noted with a link on the page. Anyone interested in Birthright should definitely consult Birthright.net for an amazing archive, and body of work developed by their contributors since. They have single-handedly kept this much loved setting alive, and we applaud them for their efforts.

All graphical content is either drawn from the Birthright series, and this wiki asserts no ownership over these images, even where adjustments have been made. All other graphical content is either original or in the public domain with the exception of the picture of Avril Elinie, which is Larry Elmore's Caramon et X, and again this wiki asserts no rights over this image. All copyrighted images and material are utilized for non-profit purposes, and are not intended for circulation via this site. References to the Darkrealm characters, rules and other original material is governed by a creative commons attribution license as discussed here.

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